I'm currently working on turning old video games into 3D environments. Eventually, once I figure out the game engine in Blender, the environments are going to be populated in a rather interesting way. Details on that later. For now, I present to you Tetrisland: Dark, forbidding, the cheery blocks denying the seedy underside of this impersonal, cookie cutter, sky scraper town. Ominous enough?
Tetrisland
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