I've had the relationship between tactility and design/creativity on my mind lately (see: Tactile interfaces for digital making). And of course, when I get to thinking about something, I find that I start seeing it everywhere. This week, I've seen two interesting things relating to tactility: one an article, the other an event (both via BoingBoing)
The Case for Working With Your Hands is a thoroughly thoughtful and thought provoking article in The New York Times Magazine. I found that it really highlights some of the issues of working in a knowledge economy, namely lack of self-determination and tangible feedback. The feedback issue is, of course, one of the important cases for tactility.
Next, at Internet Week New York, there's going to be a tangible interfaces hackday. This is a good thing. I can't wait to see what clever new ideas for interfaces come out of it.
The Case for Working With Your Hands is a thoroughly thoughtful and thought provoking article in The New York Times Magazine. I found that it really highlights some of the issues of working in a knowledge economy, namely lack of self-determination and tangible feedback. The feedback issue is, of course, one of the important cases for tactility.
Next, at Internet Week New York, there's going to be a tangible interfaces hackday. This is a good thing. I can't wait to see what clever new ideas for interfaces come out of it.
I find that every time I read anything on the NY Times website, I come away feeling pleasantly sated and with a tangible urge to better myself. Despite the fact that "The Case for Working With Your Hands" is basically just Zen and the Art of Motorcycle Maintenance, but shorter and written in 2009, it was no exception. Great read.